

In addition, a Shadow Blade gains a +1 bonus to AC at level 4. A Shadow Blade cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach.īrilliant Defense (Ex): Shadow Blades add their Intelligence modifier to their AC as a Shield bonus when unarmored, which does not stack with the monk's AC bonus ability. The Shadow Blade must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Any creature that is immune to critical hits is not vulnerable to sneak attacks. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.Ī Shadow Blade can sneak attack only living creatures with discernible anatomies - undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. With a sap (blackjack) or an unarmed strike, a Shadow Blade can make a sneak attack that deals nonlethal damage instead of lethal damage. Ranged attacks can count as sneak attacks only if the target is within 30 feet. Should the Shadow Blade score a critical hit with a sneak attack, this extra damage is not multiplied. This extra damage is 1d6 at 1st level, and it increases by 1d6 every three Shadow Blade levels thereafter. The Shadow Blade’s attack deals extra damage any time his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the Shadow Blade flanks his target.

Sneak Attack: If a Shadow Blade can catch an opponent when he is unable to defend himself effectively from his attack, she can strike a vital spot for extra damage. For example, at first level this may be a single jump of 20 feet or two jumps of 10 feet each. A Shadow Blade can jump up to a total of 20 feet per day for each class level he has in 10 foot increments. Shadow Step: At first level, a Shadow Blade gains the ability to travel around quickly, duplicating the dimension slide power, though always as a standard action. Weapon Focus (Daggers): Shadow Blades gain the Weapon Focus feat with all types of daggers, including dagger-like weapons such as kukri, kunai, and the sai. They are proficient with no types of armor or shields. Weapon and Armor Proficiency: Shadow Blades are only proficient with Daggers and dagger-type weapons. She cannot, however, hide in her own shadow. As long as she is within 10 feet of some sort of shadow, a shadow blade can hide herself from view in the open without anything to actually hide behind. All of the following are class features of the Shadow Blade.Ī shadow blade can use the Hide skill even while being observed. Shadow Blades are agile fighters and stealthy assassins. Improved Uncanny Dodge, Dagger Mastery +3Ĭlass Skills (8 + Int modifier per level, ×4 at 1st level)Īppraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Rope (Dex). Rapid Stealth, Shadow Vision, Absorb Shadow

Shadow Step, Sneak Attack +1d6, Weapon Focus (Daggers) Gnomes, Orcs, and Dwarves rarely take this class.Īlignment: Shadow Blades are never lawful. Races: Because of the speed inherent to this class the most common races that take this class are Humans, Elves, Half-Elves, and the occasional Halfling. Shadow Blades are notorious thieves, pickpockets, and occasionally assassins as well as being charming and a people person.Ībilities: Dexterity and Intelligence are a Shadow Blade's most important attributes, Constitution is important as it is for classes, Charisma helps with a few Shadow Blade abilities, while Strength and Wisdom are negligible. These abilities usually lead one to become a sneaky thief, though others learn to kill and assassinate. Shadow Blades are often descendants of beings from the Plane of Shadow, granting them inherent abilities with teleportation and "ghosting".

